Professor Catherine Beavis
- Chief Investigator (Alumnus)
- Deakin University
- Institution Profile
- Google Scholar
Professor Catherine Beavis believes that the skilful use of good digital games can enable their powerful capacities to be used to complement and extend young children’s learning. As Chief Investigator in the Healthy and Educated programs, Catherine’s work focusses on how making and playing digital games can support literacy and learning in homes and schools; the nature of games as text and young children’s literary reading of them; and the use of digital games and social media in cultural institutions. Through her work with the Centre, Catherine hopes young children will be active, agential and critically literate in their use of digital technologies.
Catherine brings to the Centre leadership experience on two major ARC Linkage projects focussed on digital games in the classroom, including how young people’s out-of-school experience of games could be used to support literacy, creativity and disciplinary learning through the use of both commercial and educational games. She has published eight edited books, and more than 70 chapters and papers. Catherine is an Honorary Life Member of the Australian and Victorian Associations for the Teaching of English.
Earliest digital memory
A highly regarded reading specialist introduced Macs to our workplace. I was initially puzzled by these giant yellow boxes, but quickly saw the literacy opportunities and possibilities.